It all works so well because at its heart, BattleBit Remastered is a tightly designed first-person shooter, and it gets its “shooting” bits just right. Thanks to night mode and maps like the urban-sprawling Tensatown, these massive terrain-spanning skirmishes can be home to some truly interesting warfare the likes of which we haven’t seen in games that prioritize pretty graphics. With literally hundreds of players going at it, this level of wonky chaos is ratcheted up to the Nth degree, and it can be a pure joy to sit back and laugh at it all, whether you find yourself in the right squad and mop up, or a battle goes horribly wrong. And that can be fantastic because each building is made out of destructible blocks, and since vehicles are plentiful and every class kit can gain access to a rather large amount of C4 as a loadout option early on, a typical BattleBit match features a plethora of tense and tactical firefights accompanied by more explosions than have gone off across the entirety of the Marvel Cinematic Universe. Each of the 19 maps is geographically diverse, albeit graphically simple, allowing for a lot of stuff to happen at one time without performance issues. Things truly heated up once I jumped into a match with all 254 players.
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